![]() ![]() The mac 3d market is not big enough or even significant at this moment. 3ds max is not (it only runs on Windows) Simple! Why? Just look at the Mac version of Maya. MEL on the other hand is powerful but sloppy. ![]() ![]() Any programmer who has looked at max scripts documentation knows just how easy and organized it is. Maxscript is powerful and is far easier to implement. Case in point? Warcraft 3! Nuff said!Įxtensible? Both applications are very deep and extensible. DirectX is extremely fast, powerful and is only available on Windows!įeatures? They both have tons of features but with out of the box modeling and native renderer, 3ds max smokes maya. Some say they are equivalent but max is a Windows native application and a port will never be as good as a native no matter how much you try to justify it. Too many complex operation just for simple tasks. Again, ports are never as good as natives!Įase of use? maya has some ways to go. Size? Maya install was like over 400MB when I installed it. Any 3D package with proprietary tools can do almost anything.īut out of the box without the proprietary tools or Maya unlimited, if you looked at 3ds max 4 and maya complete 4.0, 3ds max a more attractive package to learn and to become a professional in. Maya's popularity is built on proprietary tools and testimonials from ILM, Dreamworks and others. Even maya hair, cloth and paint feature are not the final words on creative satisfaction. ![]()
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